
In the tree on the left, go to ' Adjust desktop size and position', then change the scaling to GPU (see the second attached image). Alternatively, you can have the graphics card (GPU) do the scaling, which might help if the above didn't solve your issue. Normally, this scaling is performed by the monitor itself. All non-native resolutions (in my case anything else than 1668x1050) is scaled to fit the monitor. That's it! The widescreen mod should now successfuly use the resolutions you added. Make sure that the added resolutions show up and are checked (#3 in the attached image), then press OK to close the window Via the ' Create Custom Resolution' button, add your desired resolution(s) (#2 in the attached image) Make sure that ' Enable resolutions not exposed by the display' is checked If not, press the ' Customize.' button (see the red #1 in the attached image) You may want to check out the optional step at the end of this post, though. If it is already listed, you probably have another problem than I did :(. Check whether the desired BGII resolution is listed. The list of supported resolutions is displayed. In the tree on the left, click on ' Change resolution' to open the corresponding settings in the main part of the window (see attached image) Open Nvidia control panel (should be possible to find it using Start, by pressing the Windows key once and then typing 'nvidia') In other words, my graphics driver thought that my monitor could not support, e.g., 1440x9x800. The chosen resolutions are not listed among those supported by the monitor. Displacement of the UI: the top left corner of the UI was located at the centre of my display, causing 3/4th of the UI to be rendered off screen.Īs hinted at by the bigg (the mod's creator) in a topic on, the problem was as follows: Black bars on top and bottom (despite 16:10 resolution), causing the game's graphics to be compressed horizontally.

The reason for changing was that the characters and world became too small for my tastes.ĭepending on the resolution chosen, the issues were:

However, problems occurred when I changed to different resolutions such as 1280x8x900 (both also 16:10). (Thanks for that!)Įverything worked well, including the Widescreen mod, when set to my display's native resolution of 1680x1050 (16:10 widescreen). I installed BGII using GoJays2025's excellent guide. Note II: Although I only tested this on a BGII install, the solution should also work for other configurations, such as easyTutu or BGT I do not know whether Radeon cards and Intel chipsets give the same issues and, if so, whether the same type of solution may apply. Hopefully it is useful for people having the same issues I had. This topic is meant to address problems with resolution and positioning in the infinity engine after applying the Widescreen mod. TL DR: scaling / resolution issues with the widescreen mod on non-native resolution? Scroll down to the solution below.
